https://andros-spica.github.io/URV-computational-archaeology-2024/simulation
"a situation in which a particular set of conditions is created artificially in order to study or experience something that could exist in reality." (Oxford Advanced American Dictionary)
"a: the imitative representation of the functioning of one system or process by means of the functioning of another
a computer simulation of an industrial process
b: examination of a problem often not subject to direct experimentation by means of a simulating device"
(simulation, Merrian-Webster)
"A simulation is an imitative representation of a process or system that could exist in the real world.
In this broad sense, simulation can often be used interchangeably with model.
Sometimes a clear distinction between the two terms is made, in which simulations require the use of models;
the model represents the key characteristics or behaviors of the selected system or process,
whereas the simulation represents the evolution of the model over time.
Another way to distinguish between the terms is to define simulation as experimentation with the help of a model."
(Simulation, Wikipedia)
Diagrams available at https://github.com/Andros-Spica/modelling-simulation-graphs
Icons by "The Noun Project", various authors (thenounproject.com)
observations
descriptive model
a model that return the output given the input...
Diagrams available at https://github.com/Andros-Spica/modelling-simulation-graphs
Icons by "The Noun Project", various authors (thenounproject.com)
| Input | Model | Output | |
| Machine learning | known | learned after implementation |
known+ predicted after training |
| Simulation | known+ assumed |
known before implementation |
learned after iterations +searched |
Diagrams available at https://github.com/Andros-Spica/modelling-simulation-graphs
See references in Angourakis 2023 Vegeta
See references in Angourakis 2023 Vegeta
See references in Angourakis 2023 Vegeta
Angourakis et al. 2022, Quaternary | repositorio: https://github.com/Andros-Spica/indus-village-model
Carrignon, S., Brughmans, T., & Romanowska, I. (2020). Tableware trade in the Roman East: Exploring cultural and economic transmission with agent-based modelling and approximate Bayesian computation. PLOS ONE, 15(11), e0240414. 10.1371/journal.pone.0240414
See also:
Carrignon, S., Bentley, R. A., & Ruck, D. (2019). Modelling rapid online cultural transmission:
Evaluating neutral models on Twitter data with approximate Bayesian computation.
Palgrave Communications, 5(1), Article 1. https://doi.org/10.1057/s41599-019-0295-9
Romanowska, Iza, Colin D. Wren, and Stefani A. Crabtree. 2021. Agent-Based Modeling for Archaeology. Electronic. SFI Press. https://doi.org/10.37911/9781947864382
Angourakis, A. (2022). Andros-Spica/ABM-tutorial-koeln-2022: Archaeological ABM at Cologne: from concept to application [Computer software]. Zenodo. https://doi.org/10.5281/zenodo.6668143 https://github.com/Andros-Spica/ABM-tutorial-koeln-2022/
Images created by Leonardo.AI (Diffusion XL) about
"computer simulation in archaeology" and
"computer simulation and mathematical modelling in archaeology".