Andreas Angourakis @AndrosSpica & Shawn Graham @electricarchaeo
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Agent-based modelling (ABM) is a relatively extended practice in Archaeology
Complicated designs + lack of documentation
=
Articles are read, results interpreted
but no one engages with the models
people could play these ABM archaeological models?
Insert the human into the simulation!
The Artificial Anasazi model was designed for exploring the relation of climate change and cultural collapse
More profound understanding of the model
Revealed problematic assumptions
and hard-to-spot mistakes.
→ a general problem in ABM
The point of the model:
to understand the factors behind the collapse of the Ancestral Puebloans,
by running the model many times for different parameter settings
The point of the game:
to understand the factors behind the collapse of the Ancestral Puebloans,
by immersive exploration, discovery, and interaction with NPCs and the 3D environment
Andreas Angourakis @AndrosSpica & Shawn Graham @electricarchaeo
THANK YOU!
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